PHILIP McCLENAGHAN BA (Hons). | Gründer & Managing Partner

Philip McClenaghan ist Designer, 3D Artist, Dozent und Entrepreneur. Seine Karriere hat ihn von London, München, Wien und Kiew bis nach Hong Kong, Singapur, Macau und Johannesburg geführt. In dieser Zeit hat er zahlreiche Design Projekte initiiert und durchgeführt, Geschäfte gegründet, Vorträge auf internationalen Konferenzen und Lehrveranstaltungen an Universitäten gehalten.

Zu seinen Kernkompetenzen gehören Retail, Messe und Games Design, Visualisierung (3-D / Animation / VR), Design Research und Management und International Business Development. In einer beruflichen Laufbahn von über 30 Jahren hat Philip McClenaghan mit internationalen Kunden wie Porsche, Diesel Footwear, Bosch Siemens Hausgeräte, Coca Cola, Immofinanz AG / Kempinski Hotels, dem Bayrischen Landesamt für Umwelt, und Capital Shopping Centres Plc erfolgreich zusammengearbeitet.

MITGLIEDSCHAFTEN

EUROPEAN CONFERENCE ON ENTERPRISE & INNOVATION  | Committee Member and Reviewer.

SOCIETY OF ARCHITECTURAL ILLUSTRATION | Elected Member.

LEHRVERANSTALTUNGEN | Aktuell

HOCHSCHULE AUGSBURG | Fakultät für Informatik.

Fach: Visual Thinking. Bachelor und Master in Informatik / Kommunikationsdesign / Interactive Medien.

Fach: Computer Games Development. Bachelor und Master in Informatik / Kommunikationsdesign / Interactive Medien.

Fach: Internet Applications & Computer GamesBachelor in Informatik.

LEHRVERANSTALTUNGEN | Bisherig

UNIVERSITÄT AUGSBURG | Philosophisch-Sozialwissenschaftlichen Fakultät.

Fach: Investigative Approaches to Computer Games and Virtual Worlds. Bachelor in Digitale Medien.

TEESSIDE UNIVERSITY | School of Arts and Media.

Module: Forms and Techniques of Drawn Communication. Bachelor Degree in 3D Design.

Module: Principles of Spatial Design. Bachelor Degree in 3D Design.

TEESSIDE UNIVERSITY | School of Computing.

Module: Games Design Theory. Bachelor Degree in Games Design.

Module: Media Semiotics. Bachelor Degree in Games Design.

Module: User Interface Design. Bachelor Degree in Computing.

VERÖFFENTLICHUNGEN

McClenaghan, P. Architectural Visualisations of PTG Building in De Aedibus International: Titus Bernhard Architekten. Quart Verlag. 2015

Marston, H., McClenaghan P. Play Yourself Fit: Exercise + Videogames = Exergames in Bredl, K. & Bösche, W. Serious Digital Games, MUVE and MMORPG in Adult Education and Health Care: Research, Reviews, Case Studies, and Lessons Learned. IGI-Global. 2013

Riley D., Stockton, C., McClenaghan, P. Engaging Career and Personal Development within Immersive Environments for Students with Learning Difficulties. In Proceedings of iVERG Conference. Middlesbrough, UK, 2010

McClenaghan, P., Wilson B. Immersive Commerce: City-One, a Paradigm Shift in Online Commercial Engagement. In Proceedings of eCASE Conference. Macau, 2010

McClenaghan, P., Aslam N. Adapting 3D Virtual World Technologies for Real World Applications. In Proceedings of 4th ECEI Conference. Antwerp, Belgium, 2009

McClenaghan, P., Fencott C., van Schaik P. The Colour Variables of Visual Unrealisms in Computer Games. In Proceedings of CGaT09 Conference. Singapore, 2009

Wilson, B., McClenaghan, P. Design Knowledge Exchange: An Ecosystem of Collaborative Economies on the 3D Web. Report commissioned by One North East. Newcastle, 2009

McClenaghan, P. Service Research for the Avatar Age. Presentation at AMA SERVSIG Conference. Liverpool, UK, 2008

McClenaghan, P., Fencott C., van Schaik P. Visual Unrealisms in Computer Games. In Proceedings of CGaT08 Conference. Singapore, 2008

McClenaghan, P. Virtual Worlds as Business Tools. Presentation at DIGITEX Conference. Middlesbrough, UK, 2007

McClenaghan, P. Brandscape Architecture: Towards a Unified Theory of Experiential Design. In Proceedings of IASDR Conference. Hong Kong, 2007

Tel.:   +49 (0)821 2170 8988      |      Email:   info@mcso-visual.com